ROBERT ROTHFARB | 3D VIRTUAL WORLDS | CYBERSPACE READING LIST
This is an evolving reading and resource list about the art, technology, culture, and history of cyberspace. Although virtual reality, as most people understand the term, remains primarily in the realm of military and information simulation, we are beginning to see elements of this new technology evident in the popular culture of mass media including computer games, movies, music, and television. The subject has been explored for decades, however, in fiction, critical theory, and art, laying a groundwork for the evolution of a new medium to form out of the existing communication age.
People have the tools now to build cyberspace. There are many possibilities. The term "cyberspace" was coined by William Gibson, one of the baseline authors of the cyberpunk genre of science fiction. His trilogy, including the novels "Neuromancer," "Count Zero," and "Mona Lisa Overdrive," are great works that offer action, mystery, and interesting characters whose reality includes detailed, networked, 3D digital spaces.
Please send me your suggestions for other works or resources on these subjects. I would appreciate it. Enjoy.
William Gibson Bruce Sterling Neal Stephenson Vernor Vinge Culture, History, and Critical Theory Production: Creating Digital Space
Extending Laws into Digital Space
Cyberspace and the Law: Your Rights and Duties in the On-Line World
Edward A. Cavazos and Gavino Morin
Organizations (Technology, Culture, History, Community, Policy)
The Contact Consortium
Electronic Frontier Foundation
Commercial Virtual Reality & Web3D Information and Services
Web3D forum on About.com
VirtuWorlds 3D E-Zine and Virtual Worlds Portal
CyberEdge Information Services (publishers of the CyberEdge Journal and VR industry studies)